![]() ![]() For example, in 2012 we introduced resource gathering a crafting, which gave players many more goods to trade and many of those goods have a direct military use. Unfortunately it is not quite that simple.įor one thing Illyriad is a growing, developing game, so comparing tournaments over a period of 18 months might not be comparing like with like. Illyriad is still quite a new game, but we have run a range of tournaments, and looking at the way that players received these should give us a clear direction for designing new tournaments. We'll read through and discuss all the Forum posts, for example, and we can back this up by measuring the incidence of positive or negative keywords in player communications during the tournament. We can measure the numbers of missions sent out by players from their cities, the number of military units that they committed to combat (and how many they lost), the extent to which the bigger players rebuilt or redesigned their cities or landholdings, the volume of Chat (both in the public, Global Chat channel, and within the Alliances' own Chat channels), the numbers of In Game Mails sent, the amount of Prestige (our paid-for virtual currency) bought and used, and so on.īeyond that, we can also look at more qualitative indicators – good old fashioned “do the players say they had fun?” questions. And there are lots of different factors that we can measure. how much the players enjoyed it), and so what sorts of tournaments we should run in the future. The data that we gather is a great starting point for analysing whether a tournament worked (i.e. And we do measure player engagement, quite carefully. With a successful tournament we can see a measurable improvement in player engagement. And we know because the data tells us that they do. We know because if we don't run a tournament ourselves, individual Alliances run little mini-tournaments themselves. The simple answer is that the players like tournaments. But why do we do this? Why not just leave the players to continue on their merry way, building cities, raiding NPCs, and squabbling amongst themselves?
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