We try to bring a unified balance, that can be fun for both parts. It's a freaking hard job, you can't totally please both the competitive and play for fun crowd at the same time. We'd like to create a game that is both fun to play for n00bs and for those too who were born with a mouse in hand and built-in aimbots in the eyes. We have our own veterans too from Nexuiz times who like the game physics and weapons the way they are, and also, we have casual gamers too. Though it might sound harsh, but sorry, this is not our intention, to please the community of ESR. "which is wanted by everybody here - Quake game finally done right?" In case I wanted to play Quake, I'd just play Quake, with Quake physics, weapons, etc. "why shall I play this when it's the total ripoff of game X, and I already have that installed?" These things are little bit different than what you might got used to, but if you think after, HP regen means you have to play a bit more aggressively, so there's a chance gameplay will be even more fast paced, and this is also what makes Xonotic unique, and hence tried not to be the "millionth quake* clone". a rocket in the air, blowing it in your enemies face, in XPM you can't. I'm not sure about the details as I'm not interested in this part of the game that much, but I know the difference will be in stacking abilities, and projectile settings, meaning in default you can destroy eg. In default Xonotic settings stack is limited to 200/200 with any kind of HP/armour pickup, but there's config WIP (constantly, with communication between our 1v1 players and the devs) geared towards more competitive crowds called "XPM". In Xonotic your stats always try to regenerate/rot back to 100/100. It was a lot worse in Nexuiz, because there wasn't even a HP stack limit.
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